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Tutorials

Learn the window, not the button.

Each walkthrough builds one finished piece in the real app and explains why the window is laid out the way it is, so you can find the next thing on your own. The shorts below cover one idea each.

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Newest

Mixos AI 2 · Mixos AI · 4:24

Make a cinematic car chase with Mixos AI, right in your browser. Describe the scene in one sentence and Mixos AI builds it as a real 3D scene: the road, cliffs, sea, cars, people, light and four camera shots. Then play a shot, change things just by asking (and undo them), finish a shot as a photoreal style frame, and turn all four shots into a movie.

All tutorials

Start here

The Studio window, on one scene.

Episode 1 · 9:43

Mixos Studio for Beginners: The Whole Interface in 10 Minutes

How the Studio window is organised, so you can find anything on your own. We open a finished cliff-house scene, take it apart, restyle the living room and render it, and on the way cover every part of the window: the three top rows, workspaces, menus and search, the selection row, the viewport header, the outliner, the inspector, materials, light, cameras and rendering.

›16 chapters

Game assets

Props and textures for engines.

Game assets 1 · 4:51

Texture Your Own 3D Model for Unity and Unreal | mixos Tutorial

Texture your own 3D model in your browser and export it for Unity and Unreal Engine. Bring in a game model, turn photos of brick, slate and old boards into full PBR materials, add painted wood with worn edges and dirt that follows the shape, then export engine-ready maps with the model as FBX and glTF.

›7 chapters

Game assets 2 · 8:05

Model a Game-Ready Treasure Chest From Scratch | mixos Tutorial

Model a low-poly, game-ready treasure chest from a single box, every step in the Studio window. Start at real size, bevel and inset the panels, make the lid from half a cylinder, build the iron on one side and mirror it, add a rim, lock and hasp, give it wood, rusty iron and worn brass from the free library, and export one GLB with levels of detail and a collider for Unity, Unreal or Godot.

›9 chapters

Mixos AI

Build and change 3D by asking.

Mixos AI 1 · 3:38

Turn a Floor Plan Into a 3D House With AI | mixos Tutorial

Turn a floor plan into a furnished 3D house by asking. Drop the drawing into the chat and mixos AI reads the size from the dimensions, finds every room, and puts up each wall, door and window where the plan has them, standing on your drawing. Then check it with room labels, change it in plain words (a wider kitchen, an office instead of a bedroom), and set up presentation shots and a sun study.

›7 chapters

New · Mixos AI 2 · 4:24

Make a Cinematic Car Chase With AI | mixos Tutorial

Make a cinematic car chase with Mixos AI, right in your browser. Describe the scene in one sentence and Mixos AI builds it as a real 3D scene: the road, cliffs, sea, cars, people, light and four camera shots. Then play a shot, change things just by asking (and undo them), finish a shot as a photoreal style frame, and turn all four shots into a movie.

›8 chapters

Real places

Cities and mountains from map data.

Real place 1 · 5:43

Build Any City in 3D From a Map, Right in Your Browser

Turn a real place into a 3D scene: search for it, frame a box on the map, and import real terrain, buildings, roads, water and trees. We build downtown Austin around the Congress Avenue Bridge, look at what came in, click a single building to see where its height came from, set the real time of day from morning to night, and make a camera flyover in one click.

›10 chapters

Real place 2 · 3:51

3D Print Any Mountain or City From a Map | mixos Tutorial

Turn a real mountain or city into a model you can 3D print. We make the Matterhorn from real elevation data, then downtown San Francisco around the Transamerica Pyramid with the streets raised, set the size, base and road relief, check the watertight model, and get a 3MF file that opens straight in Bambu Studio, PrusaSlicer or Cura.

›7 chapters

Real place 3 · 4:38

Turn Any Mountain Into 3D From Real Map Data | mixos Tutorial

Build Yosemite Valley in 3D from real elevation data. We frame the valley from El Capitan to Half Dome in Terrain mode, pick the ground (painted from land cover, a real aerial photo, the street map or a topographic map with contours), import it, switch the ground afterwards, set the sun to sunset on a real date, and line up a shot of Half Dome.

›10 chapters

Rendering

Lights, cameras and path tracing.

8:43

Make a Photoreal Product Render in 10 Minutes, Right in Your Browser

A studio product shot built from an empty scene: a scanned vintage camera from the model library, a seamless photo backdrop, a softbox lighting rig, a studio environment for reflections, a real camera, and a clean path-traced render that doesn't come out grainy. We go slowly and show where everything lives, so you can do the same with your own products.

›9 chapters

Shorts

One idea each. All shorts on YouTube

  • Roughness, 0 → 1. Save this.

  • Real or 3D? Keep score.

  • This started as one sentence.

  • This kettle shot was made in a browser tab

  • AI video tools guess. Mixos AI builds the shot first.

  • This product shot was made in a browser tab

  • Pick one: gold, chrome, walnut or marble?

  • Make your 3D models look more realistic with rounded edges

  • Kinetic wall in mixos

  • One prompt, a fully textured gold statue

  • Add realistic wear and tear with the Worn Edges mask

  • Every 3D texture is really five images

  • Viewport vs path tracing

  • Turn any 3D shape into a lattice with one modifier

  • Rubber duck to chrome robot with one prompt

  • Cut a hole in any 3D model with a Boolean

  • Create radial arrays in seconds

  • Layering in mixos

  • Your iPhone is now a 3D painting studio

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